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Jan 15, 2025
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SGD 274 - SG Level Design II Class Hours: 2 Lab Hours: 3 Clinic/WkExp Hours: 0 Credit Hours: 3
Prerequisite: SGD 174 Corequisite: None Local Prerequisite: None Local Corequisite: None
This course introduces the advanced tools used to create levels for realtime simulations and games. Topics include advanced level guide and architecture theory, concepts related to “critical path” and “flow,” game balancing, play testing and storytelling. Upon completion, students should be able to design complex levels using industry standard tools.
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