2020-2021 Academic Catalog 
    
    Nov 21, 2024  
2020-2021 Academic Catalog [ARCHIVED CATALOG]

Simulation and Game Development, AAS (A25450)


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The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.

Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.

Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations.

Major Courses


Total: 53 Credit Hours


General Education Courses


Total: 15 Credit Hours


Other Required Courses


Total: 1 Credit Hours


Total Credits for AAS Degree: 69


*Recommended Elective & General Education Options:


Electives I:


Take 3 credits:

Electives II:


Select one course from each group:

Humanities/Fine Arts:


Take 3 credits:

Social/Behavioral Sciences:


Take 3 credits:

Math:


Take 3 credits:

Note:


Students enrolled full-time and making satisfactory progress should complete this program in five semesters. Additional time may be needed to achieve minimum requirements in English, math or science.

Contact the program coordinator or department chair for specific requirements.

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